Big Changes for Rise of the Ronin: Patch 1.05

News

Rise of the Ronin is Team Ninja’s newest title where it was supposed to be Nioh (a game known for its in-depth combat mechanics) into an open world. Released in March of this year, it did not achieve desirable reviews as achieved around 7/10 across all the major reviewers such as Metacritic, IGN and gamespot. A particular critic being the loss of the in-depth mechanics which Team Ninja’s Nioh games are famous for and are still today.Recently the developers have released the patch 1.05. This new patch has some healthy dose of new content and some bug fixes.

“Wake up Samurai we got factions to Slaughter”

There are 5 new Ally missions in the game for the Midnight difficulty, these missions focus on players to team up and improve the security of the local areas. The highlight mission is called “Path of Chaos” which is set so that with each playthrough of the mission there will be different enemies to encounter each time. One of the missions is called “Eternal Night” which Team Ninja is declaring to be their most difficult mission in this update. Making players repeatedly test their skills in this mission is no doubt Team Ninja’s goal.

NEW SET BONUSES

Two armor sets have received set bonuses this update, the Ferocious Tiger set received a Blade Flash attack, a better forward dash. The Prodigious Dragon received Last ditch Counterspark, Neutral Combat.Both armours also received some minor passives along with its major bonuses. The bonuses for these armours are listed below:

Ferocious Tiger:

  1. Blade Flash attack
  2. Upgraded Forward Dash
  3. Attack up (Martial skill swap)
  4. Ki Regeneration (Blade Flash)

Prodigious Dragon:

  1. Last Ditch Counterspark
  2. Enemy max Ki down (Grapple Attack)
  3. Neutral Attack
  4. Upgraded Counterspark

Training is so much better now

Players can now test their skills against better opponents in training, such as with their blade twin and against bosses that were previously locked behind story missions. Along with this addition to Training players now have the option to reset “Unruly areas” to try again, sync missions that were completed on Midnight difficulty and also equip two of the same type of weapons to allow for different styles on each weapon, allowing a total of 6 different styles.

Some much needed Quality of Life

Players will continue sprinting when calling for the horse while sprinting on foot, the knockback players receive when countersparking enemies have been adjusted. Targets will not be switched when using the Right Stick during critical hits on the combat style UI.

It is now possible to switch styles while guarding,during Flash Attack and also during some animations. Players now have an increased chance of receiving Masterwork Items for defeating Formidable Foes.

A host of weapons also received improvements on their attacks which are:

  1. Katana: Yagyu Shinkage-ryu – Follow-up attack after counterspark is now easier to land
  2. Katana: Nioh-ryu – Adjusted so you are less likely to accidentally trigger Nioh-den: Iai Quickdraw when performing Veiled Arts after Blade Flashing
  3. Katana: Nioh-ryu – Nioh-den Iai Quickdraw consumes less Ki, and overall increase in damage and Ki damage
  4. Katana: Aisu Kage-ryu – Crimson Light consumes less ki, and at max blood gauge, damage, and Ki damage is increased
  5. Saber: British Training – Reduced Ki consumption of throwing knife, and increased damage
  6. Bayonet: Mumyo-ryu – Bone Shatterer now easier to follow up with critical hits on enemies with depleted Ki
  7. Bayonet: French Training – Follow-up show after counterspark is now easier to hit
  8. Oxtail Blade: Mumyo Kaishin-ryu – Midnight Banquet now easier to follow up with critical hit on enemies with depleted
  9. Great Sword: Mumyo Kaishin-ryu – Midnight Mist is now easier to hit
  10. Unarmed: Mumyo-ryu – Raging Wolf is now easier to hit

All the bug fixes

A huge number of bugs have also been addressed in this update which are:

  1. Fixed bug where you could transfer despite lacking materials or money through an unconventional method
  2. Fixed bug where you could not purchase Coal from blacksmiths
  3. Fixed bug where Blade Twin’s Kimono and Modernizing Vassal’s Kimono – Belt were not shown as selectable pieces
  4. Fixed bug where each equipment sometimes were shown in different colors each
  5. Fixed bug where Current Equipment showed default appearance under certain conditions
  6. Fixed bug where saving and loading before arriving at Kannai disabled Chance Encounters until arriving at Kannai
  7. Fixed bug where Veiled Arts set for other styles would have different stats compared to the original
  8. Fixed bug where some Martial Skills would ignore guard
  9. Fixed bug where you would be forced into swimming when performing certain Martial Skills nearby water
  10. Fixed bug where while using Martial Skill Blossom Blizzard, if you take damage from certain enemy skills will make you unable to dodge out of it
  11. Fixed bug where in Niph-ryu, switching to middle stance would sometimes switch to high stance
  12. Fixed bug where after drop down assassinations, performing certain martial skills would cause you to take fall damage
  13. Fixed bug where Ki Blaze effect would vibrate excessively
  14. Fixed bug where when using Ally Alexandria Moreau, her grapple throws were not matching the indicator

A hopeful Conclusion

These new changes will no doubt improve the experience for Rise of the Ronin players but it may bring new players to try the game out as Team Ninja no doubt will release new updates which may bring new weapons, new improvements keeping the game feel fresh every time.

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