This article discusses Sunderfolk, A new couch co-op RPG that had delivered a digital gameplay-tabled charm. This release from Secret Door and published by Dreamhaven was originally launched to gamers on April 23, 2025, promising to accommodate up to four players in a turn-based tactical adventure fully controlled via smartphones or tablets. It involves taking the role of one among the six unique anthropomorphic heroes and fight deck-building battles with Fate Cards alongside live narration by an in-game GM. Designed primarily for local couch play but can also utilize remote sessions through a shared screen, Sunderfolk makes game-night accessible, creative, and damn-sociable.
Game Summary
Sunderfolk is a shared turn-based tactical RPG turning tom smartphones into controllers through mobile devices for friends up to four and brings them into a tabletop-inspired adventure on PC or console. The core loop combines strategic combat on hex maps, narrative choices orchestrated through an intuitive mobile app interface.
Setting and story
Players traverse the Sunderlands, formerly a vivid place cataclysm-borne and dotted with ruins, now with settlements-wide such as Arden. Here, anthropomorphic heroes join together to retaliate against the odds, discover ancient secrets, and make their own legends in a world teeming with magic and lore.
Classes of Characters
There are six different classes in the game so that you can choose the one you prefer: Arcanist, Bard, Berserker, Pyromancer, Ranger, and Rogue. Each class has its unique abilities and Fate Cards, which shape combat tactics: it could be raining fire on foes or stealthily picking off enemies.
Gameplay Mechanics
At its heart, Sunderfolk uses a turn-based tactic of grid maps where positioning and ability synergy determine victory. Players draw from customizable decks of Fate Cards, managing resources and timing powerful combos for maximum impact.
Deck Building & Fate Cards
Fate Cards are like action decks in a tabletop RPG game where you attack and defend or make some special signature moves. Between quests, you will be able to upgrade towns and craft more cards, thus continuing in the manner of formal board game progression but in a digital form.
The Cooperative Couch Experience
Sunderfolk is built explicitly for local play; gathering friends on the couch is what it thrives on. Each player has his/her own personal “hand of cards” and rulebook, reducing time for set up and learning to play.
Second-Screen Integration
Using a free mobile app, your device becomes a private window for inventory, character sheets, and secret conversations with the GM-emulating pen-and-paper sessions with digital convenience.
Visuals and Sound Design
Sunderfolk certainly boasts colorful, charming art and isometric maps designed to take you back to the good old days of tabletop dungeon crawls. Anjali Bhimani’s role as the live GM brings improvisation and warmth in guiding the narrative professionally.
Accessibility and Learning Curve
In-context tutorial guidance on your mobile, and the streamlined mechanics even let novices up and running right away. The UI only gives you relevant information and hence is made easy for the user to concentrate on strategy and ignore pages of rule books.
Platform Availability & Release
Sunderfolk was released on April 23, 2025, for Windows, PlayStation 5, Xbox Series X/S, and Nintendo Switch at an MSRP of $49.99. There was an early demonstration running on GeForce Now from March 25 to April 7, allowing players to sample Chapter One.
Developer Background
Secret Door, a studio under Dreamhaven founded by ex-Blizzard veterans like Mike Morhaime and Chris Sigaty, intends to fuse video design and tabletop design philosophies. Their purpose: Recreate the fellowship of game night in a digital package.
Community & Replayability
Besides the main campaign, Sunderfolk allows remote play with screen sharing and modding potential through custom Fate Cards. Regular content updates and community-generated scenarios promise all kinds of replay opportunities.
Conclusion
The Sunderfolk brings back that joy of gathering around the table again, fusing tactical RPG depth with the snappiness of modern gaming. It outshines any game-night lineup with its revolutionary second-screen design, enchanting art, and voice-narrated GM experience—whether you’re a veteran of tabletop or a newcomer to the digital side.
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